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Round Mouse

About Round Mouse

A small, passionate team that builds well-crafted games

We're a Ukrainian game development studio that creates vibrant, technically polished games — from arcade and puzzle titles to sandbox and open-world prototypes. We focus on engaging visuals, but also on performance, clean code, and smart gameplay.

Founder game-industry experience
Since 2011 Founder game-industry experience
Round Mouse studio
Founded 2019 Round Mouse studio
Games & prototypes delivered
60+ Games & prototypes delivered
iOS, Android, WebGL & PC
Unity iOS, Android, WebGL & PC

Our story

Round Mouse began in 2019 as a family project. Our founder was teaching his brother Unity, and the idea of a studio grew from there. Six months later the first client arrived — and the journey as a mobile game development studio truly began.

Since then we've delivered over 60 games and prototypes, ranging from hyper-casual and casual titles to mid-core and open-world sandbox projects. We've built mobile games for iOS and Android, WebGL experiences, and interactive products for hardware such as panels and terminals — and we've partnered with other studios to bring projects into real-world use.

We collaborate with founders, product teams, and studios who want a reliable partner — whether that means owning a project end-to-end, speeding up an existing team, or providing senior technical direction.

How we think

What we value

Engineer's mindset

We look at games like engineers — clear architecture, readable systems, and builds that stay stable as a project grows.

Honest scope

We'd rather give realistic feasibility feedback early than overpromise. Our wording stays within what we can actually support.

Practical, not flashy

Vibrant, well-crafted games — but never at the cost of performance, clean code, or smart gameplay mechanics.

Partner, not just vendor

We're comfortable owning a project end-to-end or joining a team to help it move faster.

Have a game idea or a project that needs a reliable team?

Tell us what you're building. Whether it's a prototype, a mobile title, a WebGL experience, or extra Unity capacity for your team — we'd be glad to talk.

Based in Ukraine · Working worldwide