About Round Mouse
A small, passionate team that builds well-crafted games
We're a Ukrainian game development studio that creates vibrant, technically polished games — from arcade and puzzle titles to sandbox and open-world prototypes. We focus on engaging visuals, but also on performance, clean code, and smart gameplay.
- Founder game-industry experience
- Since 2011 Founder game-industry experience
- Round Mouse studio
- Founded 2019 Round Mouse studio
- Games & prototypes delivered
- 60+ Games & prototypes delivered
- iOS, Android, WebGL & PC
- Unity iOS, Android, WebGL & PC
Our story
Round Mouse began in 2019 as a family project. Our founder was teaching his brother Unity, and the idea of a studio grew from there. Six months later the first client arrived — and the journey as a mobile game development studio truly began.
Since then we've delivered over 60 games and prototypes, ranging from hyper-casual and casual titles to mid-core and open-world sandbox projects. We've built mobile games for iOS and Android, WebGL experiences, and interactive products for hardware such as panels and terminals — and we've partnered with other studios to bring projects into real-world use.
We collaborate with founders, product teams, and studios who want a reliable partner — whether that means owning a project end-to-end, speeding up an existing team, or providing senior technical direction.
How we think
What we value
Engineer's mindset
We look at games like engineers — clear architecture, readable systems, and builds that stay stable as a project grows.
Honest scope
We'd rather give realistic feasibility feedback early than overpromise. Our wording stays within what we can actually support.
Practical, not flashy
Vibrant, well-crafted games — but never at the cost of performance, clean code, or smart gameplay mechanics.
Partner, not just vendor
We're comfortable owning a project end-to-end or joining a team to help it move faster.
Have a game idea or a project that needs a reliable team?
Tell us what you're building. Whether it's a prototype, a mobile title, a WebGL experience, or extra Unity capacity for your team — we'd be glad to talk.
Based in Ukraine · Working worldwide